One-Punch Man fan remake · Episode 1

Storyboarding in clay

We built two scenes of our One-Punch Man remake as rough 3D sets, painted every cut four ways and compared them side by side. The blocking fixed continuity, but the pictures painted without it were composed better, so we solved each camera to match the better picture.

Cut 124 painted from the first staging: Fubuki's back on the left, Genos kneeling against the closet.Cut 124 · first staging
Cut 124 painted from the second staging: Genos on the left, Fubuki's back in the right foreground, the family and the balcony light behind.Cut 124 · second staging

01Why we block before we paint

Episode 1 of our fan remake adapts chapters 86 and 87 of Yusuke Murata's manga. In our first motion cut of the Fubuki scene, every frame was drawn on its own. People changed clothes from one cut to the next, sat in different places, and at 0:33 the camera jumped across the room.

Genos at his work, Fubuki's shoulder at the left edge.0:33
A wide of the room: Fubuki now in the far doorway, Silverfang dressed in black.0:34 · jump
Silverfang shirtless, needles in his back.0:40

The first cut. At 0:34 Fubuki jumps from Genos's shoulder to the far doorway, and the camera swaps the two of them across the screen. At 0:40 Silverfang is shirtless with needles in his back, as in the manga (pages 160 and 162), but the wide shot two seconds earlier had dressed him in black.

None of those frames is bad on its own. The trouble is that nothing ties them together. Each one is invented fresh from a description and a reference picture, so each one invents its own room. Animation layout and film previs solved this long ago: build the place once, put everyone on a mark, choose every camera, and only then draw. This post follows that method through two scenes and 19 cuts: the Fubuki scene (pages 160–164) and the arena where the mercenaries turn (pages 190–193).

02The process, one cut at a time

Each cut goes through eight steps. To keep it concrete, we follow one cut, 124, all the way through. In it Fubuki looks down at Genos, who kneels over his opened arm on spread newspapers and looks up at her (page 163, panel 4).

  1. 1The cut list
  2. 2The place, in metres
  3. 3The cast
  4. 4The blocking
  5. 5The cameras
  6. 6The checks
  7. 7The plates
  8. 8The paint

1The cut list

Each cut starts from our storyboard: the page and panel it adapts, what happens in it, and how long it runs. These are the 19 cuts in this test.

CutSourceWhat happens
121p163 panel 1Medium two-shot: Fubuki's back and shoulder loom in the left foreground; Saitama, sitting cross-legged on his cushion with his handheld, looks up at her.
122p163 panel 2Medium close-up from Saitama's eye line, looking up: Fubuki, wide-eyed, throws her hands out as she lays it all out.
123p163 panel 3Medium, side on: Fubuki stands on the left jabbing a finger down; Saitama flops onto his side on the right and props his head on his hand.
124p163 panel 4Medium over Fubuki's shoulder (her black hair soft in the right foreground, so Genos stays on her left as in cut 123): Genos, kneeling over his parts, looks up from his opened arm.
125p164 panel 1Full shot from low on the floor at the back of the room: Fubuki, the kitchen doorway behind her, swings round and points across the crowded room; Silverfang's white head in the right foreground.
126p164 panel 2Close-up at floor level: Silverfang, face-down on the boards, chin on his forearms, explains; the needles in his back catch the light.
127p164 panel 3Medium: Bomb sits in the corner rubbing his bandaged knees; Silverfang's spiky white hair in the right foreground.
128p164 panels 4-5Medium close-up: Fubuki, her anger gone, lowers her eyes, sobered; the kitchen doorway soft behind her.
67p190 panel 6Insert: a spiked whip lashes across the frame from the left and snaps round the blade.
68p191 panel 1Wide, from behind the Ripper's shoulder: the whip has coiled round his blade and yanks it aside; far behind, at the west gate, the tall blonde woman holds the handle.
69p191 panel 2Full shot, low angle, slow tilt up: Super S strides toward camera across the sand, hair swaying, the whip pulled taut between her gloved hands.
70p191 panel 2 (inset)Close-up: her eyes curve into a smile above the respirator mask.
71p192 panel 1Medium from behind the Ripper, tilting up: he lifts his head toward Gyoro-Gyoro on her ledge high on the south wall.
72p192 panel 2Wide, high angle over Gyoro-Gyoro's shoulder: down on the sand Super S (left), the huddled captives, the Ripper and G5 (right); Orochi's huge claws rest at the top edge of frame.
73p192 panel 3Medium: two of the mercenaries clutch each other and plead upward in panic.
74p192 panel 4Full shot, the camera whipping with the lash: Super S spins on one heel and cracks the whip in a huge arc over the whole huddle.
75p193 panel 1Extreme close-up: a mercenary's pupil warps into a glowing heart; he chokes.
76p193 panel 2Medium, handheld shake: their suits crack and splinter as their bodies convulse.
77p193 panel 3Wide, debris flying past the lens: they burst up as hulking black brutes and roar, shards of white armour flying.

2The place, in metres

Each set is built once from the manga's establishing panel, out of boxes, wall panels with holes for doors and windows, rings and tiers.

  • The apartment is 3.6 by 4.5 metres. The balcony door and the low sun are at one end, and the kitchen doorway is at the other. The TV wall, shelves, closet and a bookshelf corner sit between them.
  • The arena is a pit of sand 56 metres across inside tiers of balconies packed with monsters. It has a gate on one side, Gyoro-Gyoro's ledge on another, and a seated colossus whose claws rest on the sand.

Everyone gets a mark and a facing. Below, everyone is seen from above, with the camera of cut 124 drawn as a wedge.

Top-down plan of the apartment: everyone's mark and facing, and the camera of cut 124 as a wedge.Plan, cut 124
The whole apartment in clay from the kitchen doorway, every mannequin labelled.The room in clay

The apartment from above and from the kitchen doorway. Six people: Fubuki just inside, Genos over his parts near her, Saitama on his cushion, King beside him, Silverfang face down along the left wall, and Bomb in the corner by Silverfang's head.

3The cast

Each character gets one model sheet in the outfit they wear in that scene, drawn in the film's look. Every painted frame of the scene is given the same sheets, which is what stops costumes from changing between cuts. In the blocking, each character is a jointed mannequin painted in their costume colours, so the painter can tell who is who.

Model sheet: Fubuki.Fubuki
Model sheet: Genos.Genos
Model sheet: Silverfang.Silverfang
Model sheet: Bomb.Bomb
Model sheet: King.King
Model sheet: Saitama.Saitama
Model sheet: The Ripper.The Ripper
Model sheet: G5.G5
Model sheet: Gyoro-Gyoro.Gyoro-Gyoro
Model sheet: Mercenaries.Mercenaries

The model sheets for both scenes. Super S has none. OpenAI refused the sheet drawn from her official art, flagging the input, so her own painted frames from the film are her reference. The Ripper never shows a mouth, even when he talks (page 195), so one head on his sheet was painted out. The board had been given the uncorrected sheet, and in cut 76 both A and D painted him a mouth. The board now uses the corrected sheet, and no frame of the second staging gives him a mouth.

4The blocking and the master

With everyone on their marks, we paint one master frame of each scene, the whole place at the moment it starts. Every other frame of the scene takes its look, palette and light from it.

The master in clay.Blocking
The painted master: the sunlit apartment with everyone in place.Painted master

The apartment's master: the clay, and the same camera painted.

5The cameras

Each camera is written the way a storyboard artist would say it, and a small solver turns that into a position, an aim and a lens. Cut 124 was written as "medium, over Fubuki's shoulder, on Genos's head, from 0.7 m back, 32 mm". Blender renders a cut in about three seconds, at no cost.

Cut 124 in clay: Fubuki's back at the left, Genos kneeling at the right.Cut 124, first staging
Cut 124 painted with the hybrid method.Painted (D)

Cut 124 as first staged, and painted from that staging. Keep this frame in mind. Section 06 explains what is wrong with it.

6The checks

Because the blocking is real 3D, we know where every head lands in every frame, and how far everyone is from the camera. So the rules of composition can be checked before anything is painted.

The 180° lineA pair on the line of action must not swap sides of the screen from their last sighting, unless the cut is declared a reverse.
Eyes on the lineThe subject's eyes sit on a third line, at the height the shot size calls for.
No tangents, no mergesNo head touching a frame edge, and no two heads merging into one shape.
Lead roomSpace in front of a face, on the side it looks to.
Thirds or centreThe subject on a third or dead centre, never in between.
Foreground massA near shape frames from the edge, and doesn't cover the middle.
Lens by jobFaces at 40 mm or longer, and wide lenses in a small room only when declared.
Side ownershipThe scene's lead keeps their side of the screen.
New: someone else in frameExcept in close-ups and point-of-view shots, the subject is never alone. Stage someone in front or behind.
New: look down the roomWhen a wall is within 8 metres, it must be at least 1.8 times as far away as the subject, so the subject is not pinned to it.
New: the faces the cut needsEvery face the cut is about turns to within 95° of the camera.

The first eight rules come from our composition study, which drew on cinematography, anime layout and the Madhouse first season. On the first staging they caught two real line crossings, from 123 to 124 and from 71 to 72, before any money was spent. The last three were added after this test, for reasons section 06 explains.

7The plates

Painting from the clay alone gave rooms that were too bare: grey boxes came back as cardboard, and blank walls stayed blank. So each set is also painted empty, once, from a handful of cameras. These are the plates. Each cut is then painted with the plate whose camera is closest to its own.

The empty apartment in clay, looking toward the kitchen doorway.Plate, clay
The same view painted: the apartment empty, toward the kitchen doorway.Plate, painted
Plate: the apartment, north.
Plate: the apartment, south.
Plate: the apartment, west.
Plate: the apartment, east.
Plate: the apartment, northwest.
Plate: the apartment, southeast.
Plate: the arena, north.
Plate: the arena, east.
Plate: the arena, south-up.
Plate: the arena, west.
Plate: the arena, down.

Cut 124 uses the plate looking toward the kitchen doorway (top). Below are all eleven plates for both sets, at $0.05 each.

8The paint

GPT Image 2.5's edit mode repaints the blocking as a finished anime frame. For cut 124 it is given five pictures: the blocking, the nearest plate, the master, and the two model sheets of the people in the shot. It is also given a description read off the blocking. That description says, left to right, who is near or far, which way each person faces, their pose, the camera angle, and the side the light comes from.

Input 1: the blocking.1 · Blocking
Input 2: the plate.2 · Plate
Input 3: the master.3 · Master
Input 4: Fubuki's sheet.4
Input 5: Genos's sheet.5
The painted cut 124.Cut 124

What the painter is given for cut 124, and what comes back. It runs through our price router, which picks the cheapest provider that works: Kie at $0.05 a frame, with fal as the fallback.

03Four ways to paint a cut

Every method gets the same model sheets and the same master. They differ only in the first images.

MethodThe painter seesPlacement comes from
A · From the clayThe blocking, the master, the sheetsThe blocking
B · ChainedThe previous painted frame, the master, the sheetsWords only
D · HybridThe blocking, the nearest plate, the master, the sheetsThe blocking
PlatesThe empty set, painted once per wall from the master(nobody in them)
Cut 123, BlockingBlocking
or ← →

Cut 123, switched between methods on the same spot. Five people are in this shot. The hybrid keeps all five where the blocking put them. Painting from the clay alone keeps only Fubuki and Saitama. Chaining keeps everyone but rearranges them: Genos moves to the middle of the floor, Saitama ends up next to King, and Fubuki moves to the TV wall.

04Every cut, every method

The full board. Each row is one cut. The first five columns come from the first staging: its blocking, method A on the first cameras we wrote, method A on the cameras revised after the composition study, the hybrid, and the chained frame. The last column is the hybrid repainted from the second staging (section 08). Click any frame to see it large, and use the arrow keys to step through a row.

Fubuki finds the room full of heroes · pages 160–164

Cut 121 p163 panel 1

Medium two-shot: Fubuki's back and shoulder loom in the left foreground; Saitama, sitting cross-legged on his cushion with his handheld, looks up at her.

Cut 121, BlockingBlocking
Cut 121, A · first camerasA · first cameras
Cut 121, A · revisedA · revised
Cut 121, D · HybridD · Hybrid
Cut 121, B · ChainedB · Chained
Cut 121, D · second stagingD · second staging

Cut 122 p163 panel 2

Medium close-up from Saitama's eye line, looking up: Fubuki, wide-eyed, throws her hands out as she lays it all out.

Cut 122, BlockingBlocking
Cut 122, A · first camerasA · first cameras
Cut 122, A · revisedA · revised
Cut 122, D · HybridD · Hybrid
Cut 122, B · ChainedB · Chained
Cut 122, D · second stagingD · second staging

Cut 123 p163 panel 3

Medium, side on: Fubuki stands on the left jabbing a finger down; Saitama flops onto his side on the right and props his head on his hand.

Cut 123, BlockingBlocking
Cut 123, A · first camerasA · first cameras
Cut 123, A · revisedA · revised
Cut 123, D · HybridD · Hybrid
Cut 123, B · ChainedB · Chained
Cut 123, D · second stagingD · second staging

Cut 124 p163 panel 4

Medium over Fubuki's shoulder (her black hair soft in the right foreground, so Genos stays on her left as in cut 123): Genos, kneeling over his parts, looks up from his opened arm.

Cut 124, BlockingBlocking
Cut 124, A · first camerasA · first cameras
Cut 124, A · revisedA · revised
Cut 124, D · HybridD · Hybrid
Cut 124, B · ChainedB · Chained
Cut 124, D · second stagingD · second staging

Cut 125 p164 panel 1

Full shot from low on the floor at the back of the room: Fubuki, the kitchen doorway behind her, swings round and points across the crowded room; Silverfang's white head in the right foreground.

Cut 125, BlockingBlocking
Cut 125, A · first camerasA · first cameras
Cut 125, A · revisedA · revised
Cut 125, D · HybridD · Hybrid
Cut 125, B · ChainedB · Chained
Cut 125, D · second stagingD · second staging

Cut 126 p164 panel 2

Close-up at floor level: Silverfang, face-down on the boards, chin on his forearms, explains; the needles in his back catch the light.

Cut 126, BlockingBlocking
Cut 126, A · first camerasA · first cameras
Cut 126, A · revisedA · revised
Cut 126, D · HybridD · Hybrid
Cut 126, B · ChainedB · Chained
Cut 126, D · second stagingD · second staging

Cut 127 p164 panel 3

Medium: Bomb sits in the corner rubbing his bandaged knees; Silverfang's spiky white hair in the right foreground.

Cut 127, BlockingBlocking
Cut 127, A · first camerasA · first cameras
Cut 127, A · revisedA · revised
Cut 127, D · HybridD · Hybrid
Cut 127, B · ChainedB · Chained
Cut 127, D · second stagingD · second staging

Cut 128 p164 panels 4-5

Medium close-up: Fubuki, her anger gone, lowers her eyes, sobered; the kitchen doorway soft behind her.

Cut 128, BlockingBlocking
Cut 128, A · first camerasA · first cameras
Cut 128, A · revisedA · revised
Cut 128, D · HybridD · Hybrid
Cut 128, B · ChainedB · Chained
Cut 128, D · second stagingD · second staging

The arena · pages 190–193

Cut 67 p190 panel 6

Insert: a spiked whip lashes across the frame from the left and snaps round the blade.

Cut 67, BlockingBlocking
Cut 67, A · first camerasA · first cameras
Cut 67, A · revisedA · revised
Cut 67, D · HybridD · Hybrid
Cut 67, B · ChainedB · Chained
Cut 67, D · second stagingD · second staging

Cut 68 p191 panel 1

Wide, from behind the Ripper's shoulder: the whip has coiled round his blade and yanks it aside; far behind, at the west gate, the tall blonde woman holds the handle.

Cut 68, BlockingBlocking
Cut 68, A · first camerasA · first cameras
Cut 68, A · revisedA · revised
Cut 68, D · HybridD · Hybrid
Cut 68, B · ChainedB · Chained
Cut 68, D · second stagingD · second staging

Cut 69 p191 panel 2

Full shot, low angle, slow tilt up: Super S strides toward camera across the sand, hair swaying, the whip pulled taut between her gloved hands.

Cut 69, BlockingBlocking
Cut 69, A · first camerasA · first cameras
Cut 69, A · revisedA · revised
Cut 69, D · HybridD · Hybrid
Cut 69, B · ChainedB · Chained
Cut 69, D · second stagingD · second staging

Cut 70 p191 panel 2 (inset)

Close-up: her eyes curve into a smile above the respirator mask.

Cut 70, BlockingBlocking
Cut 70, A · first camerasA · first cameras
Cut 70, A · revisedA · revised
Cut 70, D · HybridD · Hybrid
Cut 70, B · ChainedB · Chained
Cut 70, D · second stagingD · second staging

Cut 71 p192 panel 1

Medium from behind the Ripper, tilting up: he lifts his head toward Gyoro-Gyoro on her ledge high on the south wall.

Cut 71, BlockingBlocking
Cut 71, A · first camerasA · first cameras
Cut 71, A · revisedA · revised
Cut 71, D · HybridD · Hybrid
Cut 71, B · ChainedB · Chained
Cut 71, D · second stagingD · second staging

Cut 72 p192 panel 2

Wide, high angle over Gyoro-Gyoro's shoulder: down on the sand Super S (left), the huddled captives, the Ripper and G5 (right); Orochi's huge claws rest at the top edge of frame.

Cut 72, BlockingBlocking
Cut 72, A · first camerasA · first cameras
Cut 72, A · revisedA · revised
Cut 72, D · HybridD · Hybrid
Cut 72, B · ChainedB · Chained
Cut 72, D · second stagingD · second staging

Cut 73 p192 panel 3

Medium: two of the mercenaries clutch each other and plead upward in panic.

Cut 73, BlockingBlocking
Cut 73, A · first camerasA · first cameras
Cut 73, A · revisedA · revised
Cut 73, D · HybridD · Hybrid
Cut 73, B · ChainedB · Chained
Cut 73, D · second stagingD · second staging

Cut 74 p192 panel 4

Full shot, the camera whipping with the lash: Super S spins on one heel and cracks the whip in a huge arc over the whole huddle.

Cut 74, BlockingBlocking
Cut 74, A · first camerasA · first cameras
Cut 74, A · revisedA · revised
Cut 74, D · HybridD · Hybrid
Cut 74, B · ChainedB · Chained
Cut 74, D · second stagingD · second staging

Cut 75 p193 panel 1

Extreme close-up: a mercenary's pupil warps into a glowing heart; he chokes.

Cut 75, BlockingBlocking
Cut 75, A · first camerasA · first cameras
Cut 75, A · revisedA · revised
Cut 75, D · HybridD · Hybrid
Cut 75, B · ChainedB · Chained
Cut 75, D · second stagingD · second staging

Cut 76 p193 panel 2

Medium, handheld shake: their suits crack and splinter as their bodies convulse.

Cut 76, BlockingBlocking
Cut 76, A · first camerasA · first cameras
Cut 76, A · revisedA · revised
Cut 76, D · HybridD · Hybrid
Cut 76, B · ChainedB · Chained
Cut 76, D · second stagingD · second staging

Cut 77 p193 panel 3

Wide, debris flying past the lens: they burst up as hulking black brutes and roar, shards of white armour flying.

Cut 77, BlockingBlocking
Cut 77, A · first camerasA · first cameras
Cut 77, A · revisedA · revised
Cut 77, D · HybridD · Hybrid
Cut 77, B · ChainedB · Chained
Cut 77, D · second stagingD · second staging

05What held: continuity

  • The room. With the plates, the apartment is the same room in every cut: the TV wall, the shelves, the balcony light, the kitchen door. Painted from the clay alone, the room is a plain wall and a cardboard box.
  • The costumes. Every frame of a scene gets the same sheets and master. Nobody changes clothes, and Silverfang is shirtless in every cut.
  • The placement. The hybrid keeps everyone where the blocking put them. In cut 123 it keeps all five people, where painting from the clay alone keeps two.
  • The line. The checks caught two crossings before any money was spent.
  • The price. Kie sells the same edit at a flat $0.05 for a 2K frame. On fal at its highest quality, the same frame cost $0.10–0.14. We can't tell them apart. Cut 74 was painted both ways on the same camera after a Kie timeout, so you can compare them yourself on the board.
Cut 121 from the clay alone: plain walls and a cardboard box.A · From the clay
Cut 121 with the plate: shelves, dresser, the balcony window.D · Hybrid

Cut 121, same blocking. The plate turns the bare walls into the room.

06What didn't: composition

Then we looked at the hybrid frames next to the chained ones, cut by cut. Chaining is less accurate on continuity, but almost every chained frame is the better picture. In the hybrid, the staging is poor, and so is where the people are placed in the shot. Here is cut 76, where the mercenaries' armour cracks as they convulse:

Cut 76 first staging: the camera low behind the huddle.Blocking
Cut 76 hybrid: the mercenaries side-on in a row.D · Hybrid
Cut 76 chained: crying faces fill the foreground, the blade over their heads.B · Chained

Cut 76. Our notes asked for "two faces large in the left foreground". Our camera stood behind the huddle, so the hybrid painted backs and profiles. The chained frame had only the words, and it painted the faces.

The painter follows the blocking so closely that the blocking's composition becomes the frame's composition. So the blocking has to be the better shot.

We went through every pair and found five things the chained frames do that our staging didn't.

  1. Look down the room. The chained frames point the camera along the apartment toward the balcony, so the low sun is behind the people and the room runs on behind them. Ours mostly faced the side walls. In cut 127 the wall behind Bomb was only 1.15 times as far from the camera as he was, so he was pinned to it.
  2. Keep the others in the frame. In cuts 126, 127 and 128 our camera saw one person and nobody else. The chained frames show the family in every one: Bomb behind Silverfang, the whole room behind Fubuki. The scene is about Fubuki walking in on a room full of heroes. A single shot against a wall loses that.
  3. Build the frame in layers. A near shape at the edge of the frame, such as a shoulder or a head of hair, then the subject, then the room.
  4. Wider lenses, closer in. Our closer cuts used 40–60 mm lenses from further back, which flattens the room into a backdrop. The chained frames read like 24–35 mm lenses used close in.
  5. Place people for the shot. The chained 124 puts Genos between Fubuki and the family, with the balcony behind him. Our marks put him at the kitchen end. From there, any camera that keeps him on his side of the line looks straight at the closet.

124 · against the closet / down the room to the balcony

Cut 124, hybridD
Cut 124, chainedB

126 · alone on the floor / Bomb behind him, the window beyond

Cut 126, hybridD
Cut 126, chainedB

127 · pinned to the wall / Silverfang's hair in the foreground, the balcony light

Cut 127, hybridD
Cut 127, chainedB

128 · a single against the kitchen / the family she came to recruit behind her

Cut 128, hybridD
Cut 128, chainedB

73 · two faces alone / the Ripper and G5 looming behind them

Cut 73, hybridD
Cut 73, chainedB

74 · Super S alone / the lash over the whole huddle, the Ripper and G5 beyond

Cut 74, hybridD
Cut 74, chainedB

71 · the Ripper alone / G5 framing the left

Cut 71, hybridD
Cut 71, chainedB

Hybrid on the left, chained on the right, with the difference named above each pair.

We then measured the first staging the same way for every cut: how many other people are in the frame, how far the room runs behind the subject compared with how far the subject is, and how far the subject's face turns from the camera. The numbers say what the eye says. The table is in section 08, beside the second staging.

07What didn't: which way a mannequin faces

The second weakness is smaller, but it kept coming up. The painter often couldn't tell which way a mannequin was facing. In four of the nineteen hybrid cuts (70, 75, 77 and 126), it turned someone the wrong way or restaged them, even though the prompt also said it in words, such as "in profile, facing screen right". Painting from the clay alone made the same mistakes.

A mannequin's face was two dots and a small nose on a ball. From behind, in profile, or on an all-black costume there was almost nothing to read, so the painter fell back on faces turned toward the camera. The mannequins now have faces: eye whites with pupils, brows, a mouth, a bold nose, and ears. The ears are what tells a profile from the back of a head.

Cut 75, old mannequin face.75 · before
Cut 75 painted: looking the wrong way.Painted: turned
Cut 75, new mannequin face.75 · now
Cut 70, new face in profile.70 · now

Cut 75. The old face looked down to the left, but the painter turned him up to the right. The new faces make the direction unmistakable from any side.

08The fix: compose first, lock second

The chained frames have the composition and the blocking has the continuity, so we take the composition from the first and lock it into the second.

  1. Mark the layout. On the chained frame, or on Murata's panel, we mark where each head sits. We add a second point on the main bodies, the chest or the hips, so the size is pinned. We also mark landmarks such as the balcony window.
  2. Solve the camera. A solver searches the set for the camera position, aim and lens that put our real marks on those points. The camera must stand in open space, outside everyone, and within the zone we give it. That zone matters: with no limits, the solver happily shoots from 26 metres away on a long lens, which matches the head positions but flattens all the depth.
  3. Check it. All the rules above run on the result, including the three new ones.
  4. Paint it with the hybrid. The room, the costumes and the line stay consistent, as they were.

Each sheet below shows the chained frame with its layout marked in red. Beside it is the solved blocking, with our marks landing in green.

Cut 121: the chained frame with its layout marked, and the solved blockingCut 121 · target → solved
Cut 123: the chained frame with its layout marked, and the solved blockingCut 123 · target → solved
Cut 124: the chained frame with its layout marked, and the solved blockingCut 124 · target → solved
Cut 126: the chained frame with its layout marked, and the solved blockingCut 126 · target → solved
Cut 127: the chained frame with its layout marked, and the solved blockingCut 127 · target → solved
Cut 128: the chained frame with its layout marked, and the solved blockingCut 128 · target → solved
Cut 71: the chained frame with its layout marked, and the solved blockingCut 71 · target → solved
Cut 72: the chained frame with its layout marked, and the solved blockingCut 72 · target → solved
Cut 73: the chained frame with its layout marked, and the solved blockingCut 73 · target → solved
Cut 74: the chained frame with its layout marked, and the solved blockingCut 74 · target → solved
Cut 76: the chained frame with its layout marked, and the solved blockingCut 76 · target → solved
Cut 77: the chained frame with its layout marked, and the solved blockingCut 77 · target → solved

Left half of each sheet: the chained frame, with where each head should sit marked in red. Right half: the blocking after the solve, with where our real marks land in green.

The chained frame isn't always right. Where it did something our real geography can't do, we kept the rule and dropped the picture:

  • 68. The chained frame has Super S at the far left and the huddle at the Ripper's right. On our marks, no camera behind the Ripper can do that: the huddle always lands on the same side as she does. 68 keeps its first camera.
  • 72. The chained frame puts Gyoro-Gyoro on the left of the frame, which crosses the line from cut 71, where she is on the Ripper's right. 72 is solved as the mirror image, with her looming in the right foreground. Its red marks are mirrored too, so they don't sit on the chained frame's heads.
  • 123. The chained frame moves Genos to the wrong side of Fubuki, so his position is left free.
  • 74. The spin starts with Super S's back to us, because the huddle she lashes has to be in the frame behind her. The cut is declared as one that shows her back, and its last frame turns her round.

Two placements changed on purpose:

  • Genos moves 0.9 m into the room, between Fubuki and the family, in every cut of the scene. Continuity is untouched, and his over-the-shoulder now looks down the room to the balcony.
  • In 128, Fubuki turns away from the room as she sobers. The people she came to recruit are behind her, as in the chained frame.
Plan, first staging: Genos at the kitchen end.124 · first staging
Plan, second staging: Genos moved into the room, the camera looking toward the balcony.124 · second staging

Cut 124 from above, before and after. Genos moves into the room, and the camera now looks across him toward the balcony instead of at the closet.

The same measures on both stagings, for every cut we re-staged:

CutSubjectOthersRoom ÷ subjectFaceLens
121saitama4 → 50.1 → 1.932 → 34°45 → 36 mm
123fubuki4 → 53.0 → 3.6114 → 98°38 → 20 mm
124genos1 → 52.1 → 2.829 → 59°32 → 19 mm
126silverfang0 → 11.5 → 1.551 → 35°50 → 41 mm
127bomb0 → 11.1 → 1.228 → 51°40 → 33 mm
128fubuki0 → 52.2 → 2.631 → 21°60 → 41 mm
71gyoro1 → 2open arena– → –°30 → 51 mm
72gyoro9 → 10open arena73 → –°30 → 24 mm
73merc15 → 7open arena45 → 34°60 → 49 mm
74super-s0 → 9open arena62 → 149°24 → 30 mm
76merc18 → 7open arena78 → 42°20 → 19 mm
77merc18 → 7open arena63 → 42°18 → 26 mm

Each cell shows the first staging, then the second. Others counts the other people in frame. Room ÷ subject compares how far a level ray runs before it meets a wall with how far the subject is from the camera; under 1.8 means the subject is against a wall (in the arena the walls are far away, so it is not measured). Face is how far the subject's face turns from the camera; past 95° we see the back of the head, which 123 and 74 declare on purpose.

09The result, painted

We repainted all 19 cuts with the hybrid from the second staging, plus the apartment's master, because Genos had moved. This is the test of the whole idea: does the hybrid now get the chained frame's composition and keep its own continuity? In the cuts that matter most, it does.

124 · Genos kneeling, Fubuki's back in the foreground, the family and the balcony light behind

Cut 124, chainedB · the composition
Cut 124, hybrid from the first stagingD · first staging
Cut 124, hybrid from the second stagingD · second staging

128 · the family she came to recruit behind her

Cut 128, chainedB · the composition
Cut 128, hybrid from the first stagingD · first staging
Cut 128, hybrid from the second stagingD · second staging

126 · Bomb behind Silverfang, the window beyond

Cut 126, chainedB · the composition
Cut 126, hybrid from the first stagingD · first staging
Cut 126, hybrid from the second stagingD · second staging

73 · the two faces, the Ripper and G5 looming behind

Cut 73, chainedB · the composition
Cut 73, hybrid from the first stagingD · first staging
Cut 73, hybrid from the second stagingD · second staging

74 · the lash over the whole huddle

Cut 74, chainedB · the composition
Cut 74, hybrid from the first stagingD · first staging
Cut 74, hybrid from the second stagingD · second staging

76 · faces in the foreground, the Ripper standing over them

Cut 76, chainedB · the composition
Cut 76, hybrid from the first stagingD · first staging
Cut 76, hybrid from the second stagingD · second staging

The chained frame, the hybrid from the first staging, and the hybrid from the second. The room, the costumes and the line now hold, and so does the composition.

Three more things the repaint showed:

  • The faces work. In 75 the mercenary now looks down to the left, the way his blocking faces. Twice before, he had been painted looking the other way.
  • The Ripper keeps his bandages. With the corrected sheet, no frame in the repaint gives him a mouth.
  • Don't trade the story for a rule. Our first paint of 128 lost the whole family. To keep two heads off the frame edges, we had tightened the lens to 50 mm. That pushed the family into the corners, and the painter dropped them. The fix was to stand the camera back in the kitchen doorway on a 40 mm lens, so everyone sits well inside the frame.
Cut 128 first try: Fubuki alone.128 · 50 mm, family lost
Cut 128 final: the family behind her.128 · 40 mm from the doorway
Cut 75 repainted: the mercenary looks down to the left.75 · facing the right way

10Every re-staged cut

For each cut we re-staged: the chained frame it took its composition from, the first staging and its hybrid frame, and the second staging and the hybrid painted from it.

Cut 121 p163 panel 1

Medium two-shot: Fubuki's back and shoulder loom in the left foreground; Saitama, sitting cross-legged on his cushion with his handheld, looks up at her.

Cut 121, chainedB · the composition
Cut 121, the first blockingFirst staging
Cut 121, hybrid from the first stagingD · first staging
Cut 121, the second blockingSecond staging
Cut 121, hybrid from the second stagingD · second staging

Cut 123 p163 panel 3

Medium, side on: Fubuki stands on the left jabbing a finger down; Saitama flops onto his side on the right and props his head on his hand.

Cut 123, chainedB · the composition
Cut 123, the first blockingFirst staging
Cut 123, hybrid from the first stagingD · first staging
Cut 123, the second blockingSecond staging
Cut 123, hybrid from the second stagingD · second staging

Cut 124 p163 panel 4

Medium over Fubuki's shoulder (her black hair soft in the right foreground, so Genos stays on her left as in cut 123): Genos, kneeling over his parts, looks up from his opened arm.

Cut 124, chainedB · the composition
Cut 124, the first blockingFirst staging
Cut 124, hybrid from the first stagingD · first staging
Cut 124, the second blockingSecond staging
Cut 124, hybrid from the second stagingD · second staging

Cut 126 p164 panel 2

Close-up at floor level: Silverfang, face-down on the boards, chin on his forearms, explains; the needles in his back catch the light.

Cut 126, chainedB · the composition
Cut 126, the first blockingFirst staging
Cut 126, hybrid from the first stagingD · first staging
Cut 126, the second blockingSecond staging
Cut 126, hybrid from the second stagingD · second staging

Cut 127 p164 panel 3

Medium: Bomb sits in the corner rubbing his bandaged knees; Silverfang's spiky white hair in the right foreground.

Cut 127, chainedB · the composition
Cut 127, the first blockingFirst staging
Cut 127, hybrid from the first stagingD · first staging
Cut 127, the second blockingSecond staging
Cut 127, hybrid from the second stagingD · second staging

Cut 128 p164 panels 4-5

Medium close-up: Fubuki, her anger gone, lowers her eyes, sobered; the kitchen doorway soft behind her.

Cut 128, chainedB · the composition
Cut 128, the first blockingFirst staging
Cut 128, hybrid from the first stagingD · first staging
Cut 128, the second blockingSecond staging
Cut 128, hybrid from the second stagingD · second staging

Cut 71 p192 panel 1

Medium from behind the Ripper, tilting up: he lifts his head toward Gyoro-Gyoro on her ledge high on the south wall.

Cut 71, chainedB · the composition
Cut 71, the first blockingFirst staging
Cut 71, hybrid from the first stagingD · first staging
Cut 71, the second blockingSecond staging
Cut 71, hybrid from the second stagingD · second staging

Cut 72 p192 panel 2

Wide, high angle over Gyoro-Gyoro's shoulder: down on the sand Super S (left), the huddled captives, the Ripper and G5 (right); Orochi's huge claws rest at the top edge of frame.

Cut 72, chainedB · the composition
Cut 72, the first blockingFirst staging
Cut 72, hybrid from the first stagingD · first staging
Cut 72, the second blockingSecond staging
Cut 72, hybrid from the second stagingD · second staging

Cut 73 p192 panel 3

Medium: two of the mercenaries clutch each other and plead upward in panic.

Cut 73, chainedB · the composition
Cut 73, the first blockingFirst staging
Cut 73, hybrid from the first stagingD · first staging
Cut 73, the second blockingSecond staging
Cut 73, hybrid from the second stagingD · second staging

Cut 74 p192 panel 4

Full shot, the camera whipping with the lash: Super S spins on one heel and cracks the whip in a huge arc over the whole huddle.

Cut 74, chainedB · the composition
Cut 74, the first blockingFirst staging
Cut 74, hybrid from the first stagingD · first staging
Cut 74, the second blockingSecond staging
Cut 74, hybrid from the second stagingD · second staging

Cut 76 p193 panel 2

Medium, handheld shake: their suits crack and splinter as their bodies convulse.

Cut 76, chainedB · the composition
Cut 76, the first blockingFirst staging
Cut 76, hybrid from the first stagingD · first staging
Cut 76, the second blockingSecond staging
Cut 76, hybrid from the second stagingD · second staging

Cut 77 p193 panel 3

Wide, debris flying past the lens: they burst up as hulking black brutes and roar, shards of white armour flying.

Cut 77, chainedB · the composition
Cut 77, the first blockingFirst staging
Cut 77, hybrid from the first stagingD · first staging
Cut 77, the second blockingSecond staging
Cut 77, hybrid from the second stagingD · second staging

11What it cost, and what's next

RoundWherePicturesSpent
24 Oct · masters, A and B on the first cameras, a few repaintsfal46$5.19
25 Oct · plates, then D and A on the revised camerasKie, one on fal49$2.54
26 Oct · the second staging: the apartment master, 19 cuts, one repaint of 128Kie21$1.05
Every blocking render, audition and camera solveBlender, on our machine—$0
Total116$8.78

Compose with the camera solver from the start

For new scenes, chain a quick frame per cut, mark it, and solve the blocking to it before painting anything for real. The checks keep the line and the faces honest.

Carry it into motion

The blocking is real 3D, so a cut's last pose renders as easily as its first: Saitama sitting at the start of 123 and lying at its end, the mercenaries huddled and then bursting up. Painted, both go to Kling 4 as first and last keyframes.

The remake is a project on the workspace: One-Punch Man, season 3, remade. It is on show for now. Anyone can look around; joining and working on it open later.

One-Punch Man is by ONE and Yusuke Murata. This is a non-commercial fan remake by Ilisium members, made with AI, and not affiliated with ONE, Yusuke Murata, Shueisha or the anime's makers. Every picture in this post is ours. No manga pages or anime footage are reproduced.